Cosian posted Sun at 10:18
Camelot Unchained is an upcoming 3 Realm PvP centric game being produced by Mark Jacobs of Dark Age of Camelot and Warhammer Online fame. It is a low budget MMO being developed by Mark's studio, City State Entertainment (CSE).
The game is a niche game, narrowly focused on Realm versus Realm (RvR) PvP. You won't find any theme park here or PvE content in terms of questing, AI scripted dungeons, and scripted PvE events will not be part of the game. Thus the ability for CSE to get this done on reasonable budget. It's all about WAR and the associated game mechanics that support your Realms ability to be successful in it. So in addition to awesome combat and battles, we see a significant amount of building and crafting .... to the point where builders are a separate class in the game. Think GW2 RvRvR on a far larger and persistent scale.
That said, this article is about the progression mechanics. This is a mechanic with a very slippery slope. On one hand, you need progression because many MMO players are looking for that 'constantly getting better' mechanic. On the other hand, if you allow too much stat and power progression, you sorely limit the number of new players that will join months after the game launches. Read on to see how Camelot Unchained will address this .......